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Home arrow Read arrow FAQs arrow Tactical Strike [TS] Gametype (FAQ)
Tactical Strike [TS] Gametype (FAQ) PDF Print E-mail
Written by Soroc   
Sunday, 12 August 2007

New OE2 Gametype - Tactical Strike (Tentative Design) 

Overview: Tactical Strike is a medium to large scale engagement in which the player’s team is given a number of random targets. They must destroy all of these targets to win. The defending team’s objective is to prevent these targets from being destroyed in the time limit. The defending team does not know which targets are designated to be destroyed. Each team plays both the attacker and defender role in a round. If both teams succeed, or both teams fail in their attack, the round is a draw.

Objective: Team destroys the assigned targets for the round when attacking, and successfully defends the targets while they defend.

Scoring: Various statistics will be shown on the scoreboard, but the win/lose conditions described above are the key measure of success.

Respawns: Respawns are usually minimal or zero, particularly in match play. Optionally they can be set to be on a per-team basis, meaning that the team as a whole has a pool of respawns to use for the whole team during the game.

Vehicles: Transport vehicles of any type placed on the map will always be available. Armored vehicles placed on the map will be controlled by a server setting to either be available or not.

Resupply: There is no resupply in this gameplay mode.

Co-op mode: No co-op mode will be available for this gameplay mode.

 
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